AI Insights · Timothy · October 2022
Top 5 Idler Games in South America Q3 2022 Performance
Discover the performance trends of the top 5 idler games in South America during Q3 2022, including weekly downloads, revenue, and active users.
Throughout Q3 2022, the top 5 idler games in South America showcased notable trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Idle Lumber Empire - Wood Game saw a varied performance in weekly revenue, peaking at nearly $6K in the last two weeks of September. Weekly downloads showed significant fluctuations, with a high of approximately 152K in mid-July and a low of around 64K in the final week of September. Active users also had significant variations, peaking at about 319K in mid-July before settling at around 192K by the end of September.
Gold and Goblins: Idle Games displayed a steady revenue stream, averaging around $3K to $4K weekly. Downloads experienced a surge, reaching a peak of roughly 96K in early August, while active users peaked at about 186K in the same period. The game's active user base stabilized around 144K by the end of September.
Idle Miner Tycoon: Money Games maintained consistent weekly revenue, ranging between $2.2K and $3.1K throughout the quarter. Downloads varied, with a notable peak of approximately 68K at the end of June and a similar high at the end of September. Active users remained robust, with a peak of about 555K at the end of June and ending strong at around 526K in late September.
Idle Mafia experienced modest revenue, with weekly figures generally below $2.4K. Downloads were minimal, with a peak of 326 in mid-July and dropping to just 12 by the end of September. Active users showed a declining trend, starting at approximately 9.8K in late June and decreasing to about 3.5K by the end of the quarter.
My Little Universe had consistent weekly revenue, peaking at around $2.1K in early August. Downloads showed variability, with a peak of roughly 75K in late August and a low of about 24K by the end of September. Active users fluctuated, peaking at about 134K in late August and ending the quarter at approximately 85K.
For more detailed insights and data on app performance, visit Sensor Tower.